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AI Insights · Timothy · October 2024

Top 5 Pokemon Collector Games Performance in South America, Q3 2024

In Q3 2024, Pokémon collector games in South America showed varied trends in downloads, revenue, and active users, with Pokémon GO leading in popularity.

Top 5 Pokemon Collector Games Performance in South America, Q3 2024

In the third quarter of 2024, the performance of top Pokémon collector games on a unified platform in South America revealed diverse trends across downloads, revenue, and active users. According to data from Sensor Tower, these games showcased their unique market positions and engagement levels with their fan base.

Pokémon GO by Niantic, Inc. remained a dominant force, experiencing a noticeable fluctuation in weekly revenue, peaking at approximately $228K in early July and closing the quarter at around $142K. The game also saw a gradual increase in weekly downloads mid-quarter, reaching up to 134K in early September. Weekly active users maintained a robust presence, climbing from 7.6M at the start of July to over 8.9M in early September.

Pokémon UNITE from The Pokémon Company displayed a varied revenue trend, with a high of $36.9K in late July, tapering to $14.6K by the end of September. Weekly downloads surged in early August to 171K before stabilizing to around 55K by quarter's end. Active users reached a peak of 437K in late July, though they showed a gradual decline to 369K by the end of September.

Pokémon Masters EX from DeNA Co., Ltd. reported a sharp increase in weekly revenue at the end of August, hitting $22.9K, before settling to around $8.2K by the end of September. Weekly downloads remained relatively stable, peaking slightly at 8.3K in mid-August. Active user numbers hovered around the 70K mark throughout the quarter.

Monster Hunter Now, also from Niantic, Inc., saw a stable revenue trend with a peak of $5.2K in mid-July, gradually decreasing to $2.3K by the end of the quarter. Downloads spiked dramatically to 39.6K in late July, then stabilized at lower levels. Active users increased from 98K in early July to a peak of 134K in early August, before settling at 82.5K by the end of September.

Pokémon Sleep experienced modest revenue, with a high of $4.3K in early September, and ended the quarter at $2.1K. Downloads varied throughout, peaking at 9K in late September. The game maintained a steady number of active users, growing from 46K in early July to 49K at the end of September.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024